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Battle Arena Toshinden 3
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Battle Arena Toshinden 3 : ウィキペディア英語版
Battle Arena Toshinden 3

''Battle Arena Toshinden 3'' for PlayStation is a 3D weapons-based fighting game and sequel of ''Battle Arena Toshinden 2''. ''Toshinden 3'' is the first of the main series not to be ported to other platforms. It is also the only game in the series that has game play differences between the Japanese version and subsequent U.S. and European releases.
==Gameplay==
Whereas ''Toshinden 2'' was largely built upon the first game, ''Toshinden 3'' radically changes the series' gameplay. Most notably the arenas are now enclosed, allowing players to launch opponents into the walls and ceilings in order to juggle them with further attacks. The combo system has also been reworked, with every character possessing a preset list of combos. As well as the 14 starting fighters, the game also adds a huge 18 unlockable fighters bringing the total to 32, though most of them are largely mirror images of the original 14's fighting styles.
''Toshinden 3s Arcade Mode is much different from the previous two. The opponents that the player faces from within the game depends on their selected character. If the player chooses one of the 14 starting fighters or "Heroes", then the computer-controlled opponents will eventually be Organization members while choosing an Organization member will have the player facing off against the "Heroes" themselves. Nagisa and Vermilion serve as the first bosses to their opponents' sides while the specific playing character's sub-boss soon appears next. After that, Sho arrives as the third boss (doubling as the final boss for any Organization member) and once he's defeated, the player will then face off against the Organization leader Abel, who serves as the "final" boss of the game.
The U.S. and EU releases of ''Toshinden 3'' featured several game play differences to the original Japanese release including:
*Blocking high or low was made automatic in the U.S. and EU releases; as in pressing back would block both block high and low attacks in the U.S. and EU releases. In the Japanese version one had to press back and down to block low attacks. This small difference has a dramatic impact on character balance, arguably outright breaking it.
*When hit by a reversal attack in the Japanese version of the game, how far your character flies is determined by his or her weight. In the U.S. and EU versions, all characters fly the full length of the arena.
*Practice and Survival modes were added to the U.S. and EU releases that were not present in the Japanese version.
*A bug regarding the direction a character flew when hit by attacks that send them flying across the arena, when they were facing away from their attacker, was fixed.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Battle Arena Toshinden 3」の詳細全文を読む



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